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Trying to check partyAgility vs. troopAgility in event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Trying to check partyAgility vs. troopAgility in event
  • Original author: jonthefox
  • Original date: February 1, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/trying-to-check-partyagility-vs-troopagility-in-event.56070/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I made a Common Event that runs when the player uses a "Flee" skill in battle. As you can see in the screenshot, I set two variables...one for the party's agility, and one for the troop's agility.  I then made a conditional where if party agility is greater than troop agility, it aborts the battle...otherwise it returns a message telling the player that the party agility is not greater than the enemy's. Well, no matter how high I set my party's agi and how low I set the enemy's agi,...

Archived First Post

I made a Common Event that runs when the player uses a "Flee" skill in battle.


As you can see in the screenshot, I set two variables...one for the party's agility, and one for the troop's agility.  I then made a conditional where if party agility is greater than troop agility, it aborts the battle...otherwise it returns a message telling the player that the party agility is not greater than the enemy's.


Well, no matter how high I set my party's agi and how low I set the enemy's agi, it keeps going to the "else" branch, i.e. it returns the message and does not abort the battle.  


I feel like I must be doing something wrong with the way I set up this common event - could anyone tell me what it is and how to fix it?  Thanks much in advance.

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CommonEvent.png
CommonEvent.png
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