Original Source
- Original title: Trying to check partyAgility vs. troopAgility in event
- Original author: jonthefox
- Original date: February 1, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/trying-to-check-partyagility-vs-troopagility-in-event.56070/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I made a Common Event that runs when the player uses a "Flee" skill in battle. As you can see in the screenshot, I set two variables...one for the party's agility, and one for the troop's agility. I then made a conditional where if party agility is greater than troop agility, it aborts the battle...otherwise it returns a message telling the player that the party agility is not greater than the enemy's. Well, no matter how high I set my party's agi and how low I set the enemy's agi,...
Archived First Post
As you can see in the screenshot, I set two variables...one for the party's agility, and one for the troop's agility. I then made a conditional where if party agility is greater than troop agility, it aborts the battle...otherwise it returns a message telling the player that the party agility is not greater than the enemy's.
Well, no matter how high I set my party's agi and how low I set the enemy's agi, it keeps going to the "else" branch, i.e. it returns the message and does not abort the battle.
I feel like I must be doing something wrong with the way I set up this common event - could anyone tell me what it is and how to fix it? Thanks much in advance.
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