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How to properly set up a conversation event

BMM_Archive · July 15, 2026

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to properly set up a conversation event
  • Original author: thefusense
  • Original date: February 1, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-properly-set-up-a-conversation-event.56111/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hiho guys, another day another question. Im sitll working on a scene where my character slowly walks to a grave and starts a monologue. The moving map and moving character part is finished. I upload a screen of my event how it looks till now.

Archived First Post

Hiho guys, another day another question.


Im sitll working on a scene where my character slowly walks to a grave and starts a monologue.


The moving map and moving character part is finished.


I upload a screen of my event how it looks till now.


So how can I maike my character automatically start talking after she is done moving to the grave?


I already figured out I need to do something with switches (I think) but I cant get it to work.

picture.png

Downloads / Referenced Files

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  • Local mirror: 17653-f848a00d8dd713ea203ef4cf4c8e8714.png
    SHA-256: 816550af278d5939c1b6154345d40ce52cddc2dbc28cc84e106316b14dd1006b
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/picture-png.30654/

Referenced Images / Attachments

picture.png
picture.png
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