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Drag-Into-Place (NOT SOKOBAN) Puzzles [RPG Maker Vx Ace]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Drag-Into-Place (NOT SOKOBAN) Puzzles [RPG Maker Vx Ace]
  • Original author: Robert-Developer_of_Bis
  • Original date: October 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/drag-into-place-not-sokoban-puzzles-rpg-maker-vx-ace.45484/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello there. In my game, I'm creating a puzzle based off of Einstein's Fish Puzzle. You can find it here. In my game, all of the keywords from the puzzle have been changed to fit the context in the game. I want to be able to have a map hung up somewhere in the castle (hopefully in some unassuming place like a study or library) that has pinholes in it. After the player finds the pins, which are all one item, they are able to insert the pins individually into...

Archived First Post

Hello there. In my game, I'm creating a puzzle based off of Einstein's Fish Puzzle. You can find it here.

http://www.coudal.com/thefish.php

In my game, all of the keywords from the puzzle have been changed to fit the context in the game. I want to be able to have a map hung up somewhere in the castle (hopefully in some unassuming place like a study or library) that has pinholes in it. After the player finds the pins, which are all one item, they are able to insert the pins individually into the map. Each pin should be color coded, or otherwise marked (perhaps with initials?), to indicate which pin is which, but that's not the problem. When all 25 pins are in the correct spot, you'd complete the puzzle. I imagine the coding should be similar to that of the puzzle in Mad Father( see below).

Here is my problem: I have no idea how to do this. I have the bag of pins ingame already, as well as some of the clues, and the room that has the locked door. I even have a temporary map set up. What I need is some kind of instructions on how to create this kind of odd, drag-into-place style puzzle. Google has failed me in this respect, so I'd like to ask you all how I should go about this. I have a picture of the room below, with the map added in.

Thanks in advance.

Edit: Shaz? (Or any other advanced members?) Am I allowed to make another post, while waiting for results on this one? I have multiple questions to ask.

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Referenced Images / Attachments

636578-mad-father-windows-screenshot-a-puzzle.png
636578-mad-father-windows-screenshot-a-puzzle.png
Puzzle Room.png
Puzzle Room.png
Puzzle Clue.png
Puzzle Clue.png
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#039#rpg-maker-archive#vxace-support

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