Original Source
- Original title: Stop Common Event Looping
- Original author: wizwars
- Original date: October 5, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/stop-common-event-looping.45517/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I'm using Vlue's Day / Night script (though this doesn't really pertain to that) and I want to create "working hours" in my world. Shops open, NPCs walking around, window shutters and house lights on, etc. I can figure that out just fine using a common event and some switches. But it looks y for all the sudden at 8am everything to appear and change at once, so at 8am I would like for the screen to fade out, process the switch change, wait 60 frames, and then fade back...
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