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One Small Favor (Or several)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: One Small Favor (Or several)
  • Original author: Robert-Developer_of_Bis
  • Original date: October 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/one-small-favor-or-several.45483/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I always get worried posting on a forum because I'm worried that I'll accidently break a rule.   All doubts aside though, I have several major problems in my current project, and I hope that I can get help with some of them. I have searched the internet for solutions to each of these with little luck, so I'm asking you guys.  

Archived First Post

I always get worried posting on a forum because I'm worried that I'll accidently break a rule.
 
All doubts aside though, I have several major problems in my current project, and I hope that I can get help with some of them. I have searched the internet for solutions to each of these with little luck, so I'm asking you guys.
 
1.) A Problem creating a Puzzle
 

One of the most complex puzzles in my game is based off of Einstein's Fish Puzzle, completely rewritten to fit my purposes. Ideally, I'd like there to be a map of the kingdom ingame, with each of the descriptive terms from the puzzle( 5 colors, 5 people, 5 animals, 5 drinks, 5 locations, and numbers 1-5 representing time periods) to be dragable. The only way to solve the puzzle would be to use the 14 clues given( and two or three hidden clues) to put each item in its specific location. This is fundamentally like a jigsaw puzzle( there's a good example of what I want in Mad Father) but simply on a map.
 
No searches on this topic have revealed anything, except for sokoban and boulder-dragging puzzles.
 
2.) Tinting the Screen White Completely
 
I've tried multiple ways to do this, with using Screen Flash most successfully. When the player gets caught by the 2spooky4me-generic-monster, there's a small bit of dialogue, the screen turns white, and it's a game over. When I implement this however, the Screen turns white, and then slowly fades back to normal over a period of 10 seconds. I want the screen to stay white. I feel it's worth adding that I use Khas Awesome Light Effects constantly in the game.
 
The coding, with some settings changed so the monster doesn't kill immediately, is attached below.
3.) Sprites

For this, I simply need a sprite of my central character laying injured on the ground. I can create XP styled characters fairly well, hence the name, but I can't seem to expand much beyond that.
I also would like, and this is far more important, a sprite for a shadowy monster. Is there a proper place to ask for either of those?
4.) Set Event Location SOLVED

I have a room in the castle where a staircase is below another staircase. I did this by creating a copy of the first room in the same map, which is identical aside from the staircase being partially removed to reveal the second staircase below. When a monster chases me into this room, I have the event that takes me to the copy room look for the monster's coordinates, set them as variables, and... I came up with the solution. I simply needed to add 40 to the 'Monster X' variable, and then subtract that much when going back to the first room. Works like a charm.
5.) Animations (I think of these seperately from sprites)

I need some animations of the main character doing various things. I'll post what I need as I need them, and hopefully someone will assist. This is not a large issue.
6.) Movement Speed

I want to make the player slower than default, but faster than the 'x2 Slower'. Is there a good script, or other solution, to remedy this problem?
Sorry, I know that's a lot. I hope you don't mind.

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Referenced Images / Attachments

Game Over.png
Game Over.png
Monster Movement.png
Monster Movement.png
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