Original Source
- Original title: fishing system
- Original author: grem333
- Original date: January 20, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/fishing-system.55337/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hey guys! I want to create a specific fishing system through eventing and I wanted to know if it was possible. I have set up a working fishing system in my game with conditional branches and whatnot. Easy. The problem I'm having is I want the player to have to press "A" or "enter" within like 0.5 seconds after you receive the signal that something is on the line. If they don't press the button on time, the fish is lost. Kind of like the fishing system in most Harvest...
Archived First Post
I want to create a specific fishing system through eventing and I wanted to know if it was possible. I have set up a working fishing system in my game with conditional branches and whatnot. Easy. The problem I'm having is I want the player to have to press "A" or "enter" within like 0.5 seconds after you receive the signal that something is on the line. If they don't press the button on time, the fish is lost. Kind of like the fishing system in most Harvest Moon games. I just want to add a bit more complexity so the payer doesn't just stand there and automatically catch the fish every time. I tried to do this with timers, but honestly, I don't usually use timers and I had no clue what I was doing.
This is what I have, more or less, without my attempt at using timers . When the player interacts with the water, it calls this common event. The first bit with the fishing time is just to make it so every time you fish, it takes a randomish time for fish to bite. On a side note, if anyone knows how to cancel the fishing event during this time if the player changes his mind, that would be great.
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