MVCGT RandomEncounterToCommonEvent MV
BMM_Archive · July 15, 2026
Original Source
- Original title: CGT RandomEncounterToCommonEvent MV
- Original author: CG-Tespy
- Original date: September 20, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/cgt-randomencountertocommonevent-mv.151417/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Introduction I was thought it'd be cool to add a feature that makes it so that players can choose to fight a random encounter instead of being forced into the battle screen every X or so steps. Hence, this plugin! When a switch of your choice is set to On, it executes the Common Event of your choice instead of going through the default random encounter sequence. The documentation is also available in Spanish! How to Use
Archived First Post
I was thought it'd be cool to add a feature that makes it so that players can choose to fight a random encounter instead of being forced into the battle screen every X or so steps. Hence, this plugin! When a switch of your choice is set to On, it executes the Common Event of your choice instead of going through the default random encounter sequence.
The documentation is also available in Spanish!
How to Use
Set the switch and CE as you like through the Plugin Manager, making sure that your switch's state is set properly in your game.
Download
Github page
Terms of Use
This is free for commercial and non-commercial projects. Just please be sure to credit me and whoever else the plugins' Help sections say you should credit.
Credits
- Programming: CG-Tespy
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms of Use This is free for commercial and non-commercial projects. Just please be sure to credit me and whoever else the plugins' Help sections say you should credit. Credits Programming: CG-Tespy
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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