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MVCGT RandomEncounterToCommonEvent MV

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: CGT RandomEncounterToCommonEvent MV
  • Original author: CG-Tespy
  • Original date: September 20, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/cgt-randomencountertocommonevent-mv.151417/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction I was thought it'd be cool to add a feature that makes it so that players can choose to fight a random encounter instead of being forced into the battle screen every X or so steps. Hence, this plugin! When a switch of your choice is set to On, it executes the Common Event of your choice instead of going through the default random encounter sequence. The documentation is also available in Spanish! How to Use

Archived First Post

Introduction

I was thought it'd be cool to add a feature that makes it so that players can choose to fight a random encounter instead of being forced into the battle screen every X or so steps. Hence, this plugin! When a switch of your choice is set to On, it executes the Common Event of your choice instead of going through the default random encounter sequence.

The documentation is also available in Spanish!

How to Use

Set the switch and CE as you like through the Plugin Manager, making sure that your switch's state is set properly in your game.

Download
Github page

Terms of Use
This is free for commercial and non-commercial projects. Just please be sure to credit me and whoever else the plugins' Help sections say you should credit.

Credits
  • Programming: CG-Tespy

Downloads / Referenced Files

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License / Terms Note

Terms of Use This is free for commercial and non-commercial projects. Just please be sure to credit me and whoever else the plugins' Help sections say you should credit. Credits Programming: CG-Tespy

Creator Claims / Removal

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