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Event Activates on Event touch

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event Activates on Event touch
  • Original author: KeenWolf
  • Original date: January 9, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/event-activates-on-event-touch.54584/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

My issue is getting a lever to open a door when a projectile hits it. In VX Ace all you would need to do is set the event to event touch which would make the event activate on both player touch and event touch, now event touch activates when the event  initiates the touch on the player and has nothing to do with touching other events.  { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

My issue is getting a lever to open a door when a projectile hits it. In VX Ace all you would need to do is set the event to event touch which would make the event activate on both player touch and event touch, now event touch activates when the event  initiates the touch on the player and has nothing to do with touching other events. 

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To put it simply: How can I make that orb make that lever activate.

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I checked all of the plugins on the released forum and didn't find one that did what you could in VX Ace.

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This is how I allow the player to fire a projectile. Although it is a crude method that I could tidy up with other plugins it still works as intended, but with events not being able to easily trigger one another I'm not sure what the best way would be to make the projectile activate events. My intention is to allow the player to use the projectile to hit switches and start fights with a guaranteed preemptive strike. If I made the projectile check to see if it was lined up with another event and had several of these events on the map it would cause lag in the projectiles movement to check every events location.  I'm not sure if I missed the plugin that would solve my issue, should request a plugin for my issue, or if there is a better way to solve this without cluttering my map or lagging the game out.

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