Hello! I am using RPG Maker VX Ace, and I have run into an odd situation where EVERY door on all my maps displays the open state. The main event graphic I am using is definitely the closed state image. I am using Lunarea's Modern Day Tileset, but this issue occurs even if I choose doors from the RTP. Here is what the map looks like when game is running, with open doors:
Hello!
I am using RPG Maker VX Ace, and I have run into an odd situation where EVERY door on all my maps displays the open state. The main event graphic I am using is definitely the closed state image.
I am using Lunarea's Modern Day Tileset, but this issue occurs
even if I choose doors from the RTP.
Here is what the map looks like when game is running, with open doors:
Here is the event, and the chosen sprite:
Protected downloadProtected download
Another really odd dimension to this problem is that if I choose any state
other than closed, that graphic is displayed properly.
See the image below:
1 is the closed state in the sprite sheet (top most image) and then straight down the sprite sheet for:
2
3
4 (blank for RTP door)
Â
If I start a new project, this issue doesn't occur.
I am using some Yanfly scripts - Battle, Menu, and Shop Engines, and the Theolized Battle System. I have tried searching through those scripts for anything related, but haven't been able to isolate the issue to those scripts.Â
So...any suggestions on what might be causing this?
Thanks so much!