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Original Source
- Original title: All door graphics display open state...
- Original author: Gortsmith
- Original date: August 28, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/all-door-graphics-display-open-state.44191/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello! I am using RPG Maker VX Ace, and I have run into an odd situation where EVERY door on all my maps displays the open state. The main event graphic I am using is definitely the closed state image. I am using Lunarea's Modern Day Tileset, but this issue occurs even if I choose doors from the RTP. Here is what the map looks like when game is running, with open doors:
Archived First Post
Hello!
I am using RPG Maker VX Ace, and I have run into an odd situation where EVERY door on all my maps displays the open state. The main event graphic I am using is definitely the closed state image.
I am using Lunarea's Modern Day Tileset, but this issue occurs even if I choose doors from the RTP.
Here is what the map looks like when game is running, with open doors:
Here is the event, and the chosen sprite:
Another really odd dimension to this problem is that if I choose any state other than closed, that graphic is displayed properly.
See the image below:
1 is the closed state in the sprite sheet (top most image) and then straight down the sprite sheet for:
2
3
4 (blank for RTP door)
If I start a new project, this issue doesn't occur.
I am using some Yanfly scripts - Battle, Menu, and Shop Engines, and the Theolized Battle System. I have tried searching through those scripts for anything related, but haven't been able to isolate the issue to those scripts.
So...any suggestions on what might be causing this?
Thanks so much!
I am using RPG Maker VX Ace, and I have run into an odd situation where EVERY door on all my maps displays the open state. The main event graphic I am using is definitely the closed state image.
I am using Lunarea's Modern Day Tileset, but this issue occurs even if I choose doors from the RTP.
Here is what the map looks like when game is running, with open doors:
Protected download
Protected downloadProtected download
Another really odd dimension to this problem is that if I choose any state other than closed, that graphic is displayed properly.
See the image below:
Protected download
2
3
4 (blank for RTP door)
If I start a new project, this issue doesn't occur.
I am using some Yanfly scripts - Battle, Menu, and Shop Engines, and the Theolized Battle System. I have tried searching through those scripts for anything related, but haven't been able to isolate the issue to those scripts.
So...any suggestions on what might be causing this?
Thanks so much!
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