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help with dungeon bridge tiles

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: help with dungeon bridge tiles
  • Original author: jonthefox
  • Original date: January 5, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-dungeon-bridge-tiles.54321/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm using the default "dungeon" tileset here, and my character is not able to walk onto the bridge.  I know it probably has to do with this autotile normally not being walkable, but the player is able to get onto it (as intended) via the stairs, so why can't tile the player would be walking to doesn't allow movement, but he's able to get onto it via the steps tile (as intended).  Is there a way I can make it so the player can walk on the bridge from this...

Archived First Post

I'm using the default "dungeon" tileset here, and my character is not able to walk onto the bridge.  I know it probably has to do with this autotile normally not being walkable, but the player is able to get onto it (as intended) via the stairs, so why can't tile the player would be walking to doesn't allow movement, but he's able to get onto it via the steps tile (as intended).  Is there a way I can make it so the player can walk on the bridge from this dungeon autotile, but still preserve the fact that the player shouldn't be able to walk onto it from a lower elevation?  

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Map206.png
Map206.png
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