Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Continuum Snippets
- Original author: continuumg
- Original date: December 16, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/continuum-snippets.72374/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
This is a collection of simple plugins, mostly that I have done at the request of others. Continuum AI Eval - Allows you to substitute normal AI conditions with JavaScript Evals - Uses notetags
Archived First Post
This is a collection of simple plugins, mostly that I have done at the request of others.
Continuum AI Eval
- Allows you to substitute normal AI conditions with JavaScript Evals
- Uses notetags
- Example:
- <AI Eval: 1>
- a.hp < 50
- </AI Eval>
Elemental Evasion
- Allows battlers to evade attacks based on the elements of those attacks
- Simply place notetags in Actors, Enemies, States, Weapons, Armor, Classes
- Examples: <fire_evade:100> <ice_evade:-10> <water_evade:4>
- Attacks with multiple elements use average evasion of all non-zero evasion scores
- evasion score simply added to either mev or eva, depending on whether the attack is magical or physical
Set All Self Switches
- Allows you to enable/disable all self switches of a given key (A, B, C, or D)
- Used with a simple plugin command
- Example: setallselfswitches a false, SetAllSelfSwitches B true, SETALLSELFSWITCHES C false
Items Restricted by Class
- Causes item scene to be treated like skill scene (select a user first)
- Allows items to be restricted to use by certain classes (Disabled outside battle, Hidden in battle)
- Uses simple notetage in the item page
- Example: <class:1> <class:1,2,3,4>
Move to Mouse
- Causes the player to follow your mouse
- Plug & Play
Compact Battles
- The Item and Skill Windows in battle are relocated to match the other command windows
- Plug & Play
Continuum Utilities
- Adds the ability to alter the duration of states in formulae
- Example: a.addStateD(7,a.mat), b.addStateDx(8,a.mat/b.mdf)
- Adds the ability to alter number of repeats based on a stat with notetags
- Example: <stat_repeat:level> <stat_x_repeat:luk>
- Adds ability to alter normal attack states chance in formulae
- Example: this.addAttackStatePow(b,a.atk/b.def)
Continuum Skill Empower
- Allows the player to increase the power of their skills by spending more mana
- Simple to set up, just change a few plugin parameters
- Keyboard input plugin recommended (I use DK Full Input)
- Lots of versatility when used in conjunction with Continuum Utilities
Continuum Face Mouse
- Causes the player to always face the mouse cursor
- Plug & Play
Continuum Proximity Shake
- Causes the screen to shake as the player approaches certain events
- Uses event comments
- Example: <shake_radius:6>
- Can optionally have shake power and/or speed scale with distance
Continuum AI Eval
- Allows you to substitute normal AI conditions with JavaScript Evals
- Uses notetags
- Example:
- <AI Eval: 1>
- a.hp < 50
- </AI Eval>
Elemental Evasion
- Allows battlers to evade attacks based on the elements of those attacks
- Simply place notetags in Actors, Enemies, States, Weapons, Armor, Classes
- Examples: <fire_evade:100> <ice_evade:-10> <water_evade:4>
- Attacks with multiple elements use average evasion of all non-zero evasion scores
- evasion score simply added to either mev or eva, depending on whether the attack is magical or physical
Set All Self Switches
- Allows you to enable/disable all self switches of a given key (A, B, C, or D)
- Used with a simple plugin command
- Example: setallselfswitches a false, SetAllSelfSwitches B true, SETALLSELFSWITCHES C false
Items Restricted by Class
- Causes item scene to be treated like skill scene (select a user first)
- Allows items to be restricted to use by certain classes (Disabled outside battle, Hidden in battle)
- Uses simple notetage in the item page
- Example: <class:1> <class:1,2,3,4>
Move to Mouse
- Causes the player to follow your mouse
- Plug & Play
Compact Battles
- The Item and Skill Windows in battle are relocated to match the other command windows
- Plug & Play
Continuum Utilities
- Adds the ability to alter the duration of states in formulae
- Example: a.addStateD(7,a.mat), b.addStateDx(8,a.mat/b.mdf)
- Adds the ability to alter number of repeats based on a stat with notetags
- Example: <stat_repeat:level> <stat_x_repeat:luk>
- Adds ability to alter normal attack states chance in formulae
- Example: this.addAttackStatePow(b,a.atk/b.def)
Continuum Skill Empower
- Allows the player to increase the power of their skills by spending more mana
- Simple to set up, just change a few plugin parameters
- Keyboard input plugin recommended (I use DK Full Input)
- Lots of versatility when used in conjunction with Continuum Utilities
Continuum Face Mouse
- Causes the player to always face the mouse cursor
- Plug & Play
Continuum Proximity Shake
- Causes the screen to shake as the player approaches certain events
- Uses event comments
- Example: <shake_radius:6>
- Can optionally have shake power and/or speed scale with distance
Downloads / Referenced Files
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