please help with Common Event/Branching Paths
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Simple enough for a child, powerful enough for a developer
Hello, I have made a common event that will randomly draw a card and give it to the player character as an item. when ever the main character talks to a certain person the event is called and the card is given to the player. Right now if the same card is drawn twice the player will have two of the same card. How can I make it so each card is only drawn once, and when the player has all the cards it stops the player from being able...
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