Possible bug with enemy settings
BMM_Archive · July 15, 2026
Original Source
- Original title: Possible bug with enemy settings
- Original author: Doxxs
- Original date: December 30, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/possible-bug-with-enemy-settings.54006/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello all, I created an enemy with a weakness to fire with immunity to water and ice.  I used %775 fire and of course 0% water and ice. Magic def is set at 27. While in battle test mode all works as it should, that is the fire spells hurt a good amount, ice and water cause no damage, and other spells cause a low amount of damage. I have set this enemy to the random encounter list on my map. When in play test mode I encounter the same...
Archived First Post
I created an enemy with a weakness to fire with immunity to water and ice. Â I used %775 fire and of course 0% water and ice. Magic def is set at 27.
While in battle test mode all works as it should, that is the fire spells hurt a good amount, ice and water cause no damage, and other spells cause a low amount of damage. I have set this enemy to the random encounter list on my map.Â
When in play test mode I encounter the same enemy generated by a random encounter, the enemy takes no damage from any spell cast. This is odd since the fire spell works in battle test mode.Â
Additionally I have used the same archetype for similar enemies that is I have one that is weak to wind, another to ice, and another to earth. These all function normally when encountered in the playtest mode. I have double checked the settings of the "fire weak" enemy and can't seem to understand how it is weak to fire spells in battle test but not playtest.
Any advice would be appreciated!
Thank you.
EDITED: added screenshots






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