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Issue with movement in cutscene

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Issue with movement in cutscene
  • Original author: Asterism
  • Original date: December 30, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/issue-with-movement-in-cutscene.54024/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hey guys, I'm new to this stuff so I apologize if this seems a simple fix. I've created an event that triggers when the player walks on a specific tile. When this happens, 'anthemnewcomer' walks up, says something, then the player gets out of his way. Here is where the script fails to run as I want--stopping instead of continuing onto the 'anthemnewcomer' walking two more steps forward. I've tried removing the 'wait' condition on the movement routes, but that doesn't work. I've played with this stupid thing for over...

Archived First Post

Hey guys, I'm new to this stuff so I apologize if this seems a simple fix.

I've created an event that triggers when the player walks on a specific tile. When this happens, 'anthemnewcomer' walks up, says something, then the player gets out of his way. Here is where the script fails to run as I want--stopping instead of continuing onto the 'anthemnewcomer' walking two more steps forward. I've tried removing the 'wait' condition on the movement routes, but that doesn't work.

I've played with this stupid thing for over an hour--and I have watched some tutorials on making cut scenes, but admittedly, not all.

Any help would be immensely appreciated.

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