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MVRMMV Pro Map Editor

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RMMV Pro Map Editor
  • Original author: Jonforum
  • Original date: February 25, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/rmmv-pro-map-editor.91843/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

RPG MAKER MV PRO MAP EDITOR Credit (jonathan Lepage, jonForum, djmisterjon) License Agreement: ©M.I.T, ©Pixi, ©spine Dependency Dev WorkFlow:

Archived First Post

RPG MAKER MV PRO MAP EDITOR
Credit (jonathan Lepage, jonForum, djmisterjon)
License Agreement: ©M.I.T, ©Pixi, ©spine
Dependency Dev WorkFlow:
*pixi.js

*pixi-display
*pixi-spine
*
pixi-light
*pixi-heaven
*izitoast
*bootstrap

*node v8.6> (rmmv1.6)

WorkFlow Compatibility:

*texturePacker Pro
*spriteilluminator
*Spine2D
*dragonBones

*Spriter pro
*tiled
*afterEffects
*photoShop || gimp

Presentation && target
A map editor allowing to add in real time sprites and rendered animation objects.
Works with a full custom optimized layer system as well as a property editor for professional.
Easy Auto detect library folder and category.
Easy Auto detect spriteSheets format .JSON type: (spine,sprite,tileSet,texturePacker,...)
more..


Preview
V1.1.7a

v0.99a light and shadow module


v0.8.a fully integrate

v0.7.a

v0.1.a



Features and Targets

  • Ultra game performance (over 600 sprites index in map)
  • ECMAScript 6 performance.
  • Auto localStorage session save, (avoid losing editor setup).
  • Live map editor with Auto Z-Index
  • Live layers selector
  • Live animation for sprites Obj
  • Super tiles editor (textures)
  • Live play game and debug
  • Custom Tool for edit specific or SpritesLots property.
  • Automatic library filters by custom folder name see example=>
    UEDpxyjq_o.png

  • Auto detect .Json sprites type in folder library. (spine,texturePacker,tilesSet, sprite)
  • Export all sprites OBJ to a custom JSON for map load
  • Export a full SNAP screenMap parallaxe for the event rmmv editor.
  • Export multiLayers png for import to photoshop.
  • Edit, remove, add ID sprites and custom property.
  • Filters for find atlas and spriteSheets
  • Simple tile editor mode from textures spriteSheets
  • Editor GUI data for custom Obj property
more..

Tutorial
...soon

Download
pixiMapEditor.js v0.99A
note: you can not use my graphics sources for your comercial game, it only for demo.

DEV:
https://github.com/djmisterjon/PIXI.ProStageEditor


MORE VIDEO PREVIEW
test with rmmv events x400+spine2D+easing library+interactivity+playerFakePhysic.
Events can be a spine animation object with assign name in editor.
this is a very old test video

Features Mentioned

  • Ultra game performance (over 600 sprites index in map)
  • ECMAScript 6 performance.
  • Auto localStorage session save, (avoid losing editor setup).
  • Live map editor with Auto Z-Index
  • Live layers selector
  • Live animation for sprites Obj
  • Super tiles editor (textures)
  • Live play game and debug
  • Custom Tool for edit specific or SpritesLots property.
  • Automatic library filters by custom folder name see example=>
  • Spoiler: example custom folder library name
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",
  • "lightbox_start_slideshow": "Start slideshow",
  • "lightbox_stop_slideshow": "Stop slideshow",
  • "lightbox_full_screen": "Full screen",

Downloads / Referenced Files

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License / Terms Note

Credit (jonathan Lepage, jonForum, djmisterjon) License Agreement: ©M.I.T, ©Pixi, ©spine Dependency Dev WorkFlow: *pixi.js

Referenced Images / Attachments

UEDpxyjq_o.png
UEDpxyjq_o.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

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