maybe I missed something but I noticed that when playing skill animation in SV battle, the animation is always above all battlers (which does not make much sense) for example: { "lightbox_close": "Close",
maybe I missed something but I noticed that when playing skill animation in SV battle, the animation is always above all battlers (which does not make much sense)
for example:
supposedly the fire should be behind the bottom enemy sprite, but is showing above everything.
I heard there is no easy global z axis control in MV, but this is more like a ‘bug' for displaying skill animations.
I was trying to add shadow to the enemy and encountered similar issues. For actors, the shadow and actor image were drawn in order with addchild function but the enemy sprites do not have that structure natively.
Is there going to be a plugin/update to solve this? Looks like the structure of the battler image/animaition scripts need to be changed to show everything correctly?
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