Custom Levelling System:
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Simple enough for a child, powerful enough for a developer
Hey everyone, I created a random level-up system inspired by Fire Emblem where each stat has a random chance of levelling up. Where it differs is that three stats can go up, sometimes gaining more than on stat. I'm testing it out and it stops working past a certain amount. It worked fine until I modified it so that there's only three loops. I have a demo here for my event (common event 11) to be checked why it stops working past a certain point. Talk to the reaper to...
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