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MVBobstah's Weapon/Armor/Skill Types Extended & Skill/Item Groups - Bypass database type limits!

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Bobstah's Weapon/Armor/Skill Types Extended & Skill/Item Groups - Bypass database type limits!
  • Original author: Bobstah
  • Original date: December 17, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/bobstahs-weapon-armor-skill-types-extended-skill-item-groups-bypass-database-type-limits.53166/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction This plugin allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99. It also allows you to group Skills and Items. This functionality does nothing unless a plugin specifically utilizes it. It will not provide any benefit unless you're using a supporting plugin that needs it.  

Archived First Post

Introduction

This plugin allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99.

It also allows you to group Skills and Items. This functionality does nothing unless a plugin specifically utilizes it. It will not provide any benefit unless you're using a supporting plugin that needs it.

 

Features

  • Expand the amount of weapon, armor, and skill types in your game with NO LIMIT!
  • Group Skills and Items by an arbitrary group name that supporting plugins can utilize!
 

How to Use

Add the plugin in your game and view the help information. It describes the notetags and how to use it.

 

Notetags - Types Extended


Actors - (We use an actor because there is no system notetag box )

To create new types, apply one of the following notetag to any actor.

<Skill TypesEx><Weapon TypesEx><Armor TypesEx>

ID: Name

</TypesEx>

It will then create enough empty types (if needed) to pad the space between the highest RPGMV type and the new one. For example, if your new type was ID 150, and you only had 10 types in your database, it would create an "Unknown" type for 11-149, then setting 150 to your new type's name.

Skills/Weapons/Armors

To set a skill, weapon, or armor to a new type, use the following notetag:

<TypesEx: ID>

Using the prior example where our new skill type was ID 150:

<TypesEx: 150>

This would set the Skill, Weapon, or Armor to be the new type.

Actors/Classes/Weapons/Armors/Items

To allow an actor, class, weapon, armor, or item to grant an extended skill type, weapon type, or armor type to an actor, use the following notetags:

<SkillTypesEx: +150>

<WeaponTypesEx: 151>

<ArmorTypesEx: 152>

A tag to grant an extended skill type can be prefixed with a plus or minus. If plus, the skill type will be added. If minus, it will be sealed. You cannot seal a weapon or armor type, so this option is ignored.



 

Notetags - Skill & Item Groups


Skills/Items

To group a skill or item with other skills or items, use the following notetag:

<SkillGroup: GroupName> <ItemGroup: GroupName>

Replace GroupName with the name you want to give the grouping.

Actors/Classes/Weapons/Armors/States/Items

<AddSkillGroup: GroupName> <AddItemGroup: GroupName>

This will add the skill or item group, similar to adding a skill type.

<SealItemGroup: GroupName> <SealSkillGroup: GroupName>

This will seal the skill or item group, similar to sealing a skill type.



 

Dependencies

None required, but if you want the actors to make use of the new weapon and armor types, you will need a plugin like Yanfly's Equip Core to make them accessible.

 

Compatibility

Place this plugin above any others that require the functionality to run. If it is not explicitly stated, this plugin can be placed below all others.

 

Plugin

Get it here - File name is CASE SENSITIVE: BOB_TypesEx.js

 

Changelog

1.0 (12/17/2015) - Initial release.

 

Legal

Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.

 

Credit and Thanks

- Bobstah 

Features Mentioned

  • Expand the amount of weapon, armor, and skill types in your game with NO LIMIT!
  • Group Skills and Items by an arbitrary group name that supporting plugins can utilize!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.   Credit and Thanks - Bobstah 

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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