Farming/Harvesting Event
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Simple enough for a child, powerful enough for a developer
Hey guys, relatively simple issue here. So I have been playing with a simple harvesting/farming event that just respawns via self switches and a variable based Watering Can (limited usage before needing to be refilled). Only problem is that when my event is setup like this, the event does not appear and can't be triggered. Any advice on a better way to work this?
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