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Temporarily Disable Key/button inputting?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Temporarily Disable Key/button inputting?
  • Original author: VoltraK
  • Original date: July 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/temporarily-disable-key-button-inputting.42984/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I searched high and low and couldn't find anything already in the program or any scripts that could fix it this. I'm trying to make an event using unskippable text boxes and map scrolling at the same time. It worked perfectly, until I realized if I hit a certain key, it fast-forwards the text, ultimately ruining my script in the end, since the text NEEDS to be displayed for the exact amount of time I had already placed it for in order to make the event run without flaw. Is...

Archived First Post

I searched high and low and couldn't find anything already in the program or any scripts that could fix it this.


I'm trying to make an event using unskippable text boxes and map scrolling at the same time. It worked perfectly, until I realized if I hit a certain key, it fast-forwards the text, ultimately ruining my script in the end, since the text NEEDS to be displayed for the exact amount of time I had already placed it for in order to make the event run without flaw.

Is there any way I can temporarily make all buttons disabled, or a script that can allow me to do so?

Or alternatively a way I can rewrite this script to work as I wish it to that I did not previously think of?

I'm currently using scroll map/move player route commands alongside text boxes using "\|" and "\^", if that information helps anyone understand my motive and/or problem.

I'll add a picture of the event as well since that might help.

 

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#039#rpg-maker-archive#vxace-support

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