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RPG Maker MV Andoid Resolution Settings

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RPG Maker MV Andoid Resolution Settings
  • Original author: Dormantreign
  • Original date: December 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-maker-mv-andoid-resolution-settings.52256/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm not really new to this as i spent a lot of time using rpg maker xp back in 06. Started again and i've managed to get a simple game made for test sakes. Anyways, my issue is that the game defaults to 1080p on my phone after exporting. Id like to drop the resolution down to 1280X720 or something even smaller in the 16:9 ratio. However, using yanflys core plugin, it does not effect the compiled project on android. It's always set to 1080p. Is there a way to...

Archived First Post

I'm not really new to this as i spent a lot of time using rpg maker xp back in 06. Started again and i've managed to get a simple game made for test sakes. Anyways, my issue is that the game defaults to 1080p on my phone after exporting. Id like to drop the resolution down to 1280X720 or something even smaller in the 16:9 ratio. However, using yanflys core plugin, it does not effect the compiled project on android. It's always set to 1080p.

Is there a way to give the game graphic options for when a user installs it. To increase performance. I'm getting around 15fps on my phone at 1080p and it would be nice to have the options on my android build.

Thanks for any help.

I'm including my test game for example, and all assets are hand drawn. Except the sprites.

https://www.dropbox.com/sh/kjz9fa6jwia3bzc/AAD7elPWvWxEIk4j-M5pVB2ma?dl=0

DTR

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#039#rpg-maker-archive#mv-support

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