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Help with boss fight event.

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with boss fight event.
  • Original author: Evil_Nazgul0616
  • Original date: July 26, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-boss-fight-event.42841/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I'm having a bit of trouble with a little "easter egg" event for one of the boss battles in my game. In the battle, there is some dialogue at the beginning where the boss tells the party to hold still and she will make their deaths quick and painless. I thought it would be funny if I added in a special event for when the party actually does "hold still" immediately after the dialogue. ("Guard" is entered as the first command for all four party members.) I currently have too...

Archived First Post

I'm having a bit of trouble with a little "easter egg" event for one of the boss battles in my game.

In the battle, there is some dialogue at the beginning where the boss tells the party to hold still and she will make their deaths quick and painless.

I thought it would be funny if I added in a special event for when the party actually does "hold still" immediately after the dialogue. ("Guard" is entered as the first command for all four party members.)

I currently have too major problems trying to set this up. First of all, the first command input apparently does not count as neither turn 0 nor turn 1, meaning the event isn't executing at the moment I want it to. Secondly, I can't seem to get the event to execute on any turn at all. (I'm using conditional branches to check if the party is all using "Guard" at once.)

Can someone please help me make this work?

Screenshot of the main page my event (all the other two pages do is turn a switch on and off so that the easter egg can only be triggered immediately after the opening dialogue in page 1.):

Protected download

(Also, if there's a way to do it so that it triggers before the boss does anything (the boss always moves last, it has an agility of 1) as opposed to the end of the turn, could you please let me know?)

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