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Making Text Box Stay Onscreen with Loop Points

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Making Text Box Stay Onscreen with Loop Points
  • Original author: TheShiningAbsol
  • Original date: December 1, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/making-text-box-stay-onscreen-with-loop-points.51938/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hey, all. Hoping you can help me with a bit of an issue. Minor, perhaps, but it's been bugging me. So the problem is that when I use the loop command for dialogue options, the text box disappears before the choices come up. { "lightbox_close": "Close",

Archived First Post

Hey, all. Hoping you can help me with a bit of an issue. Minor, perhaps, but it's been bugging me.

So the problem is that when I use the loop command for dialogue options, the text box disappears before the choices come up.

Protected download

This is the typical response tree, where the dialogue box is still onscreen.

Protected download

And here is one where I set a loop point right before the choices.

Is there a way to go about getting the text box to stay up? I need the loop points so that all of the investigate options will loop back to the choices. And setting the loop point before the text box is a no-go, because then it pops up after you ask a question which doesn't work conversationally 99% of the time. Any suggestions would be appreciated.

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Referenced Images / Attachments

NoLoop.png
NoLoop.png
WithLoop.png
WithLoop.png
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