Object/Character event tiles display 4 pixels higher on screen than normal. Fix?
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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 15, 2026
I've attached an example picture. Basically, because the door object displays 4 pixels too high, the base of the house exterior wall shows underneath the door. Also, the top of the door bleeds into the roof. If i could change this to display in a normal tile position, it would display properly.
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