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Making an alarm clock

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Making an alarm clock
  • Original author: CaptainRed1000
  • Original date: November 24, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/making-an-alarm-clock.51376/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello, forums. First off, I am new here. I have never used any of the past RPG Maker's. I am a complete novice at coding (though I am learning), and I have no idea where topic belongs. This SEEMED like the place, but I dunno. Could be wrong. One would think making an alarm clock would be pretty simple, right? Well, I can't figure it out. I'm trying to get a character to wake up to the sound of a beeping timer/clock (which I'm using a Parallel event for, at...

Archived First Post

Hello, forums. First off, I am new here. I have never used any of the past RPG Maker's. I am a complete novice at coding (though I am learning), and I have no idea where topic belongs. This SEEMED like the place, but I dunno. Could be wrong.

One would think making an alarm clock would be pretty simple, right? Well, I can't figure it out.

I'm trying to get a character to wake up to the sound of a beeping timer/clock (which I'm using a Parallel event for, at the moment). I want to have it so activating the clock will stop the beeping so the player can move onto the next event. I've experimented with a bunch of different possible methods, like Control Switches and conditional branches, but the end result is the same: the clock cannot be activated, thus the beeping lasts forever. I've got the beeping set up on a loop along with a 1 second Wait between each beep, which I think is the problem.

I'm unsure how to proceed from here. Any assistance or advice that can be provided would be greatly appreciated.

This is my current setup. There is a 4th page, but it's empty and designed to trigger once Self Switch C is turned ON.

Problems.JPGProblems Pg 2.JPGProblems Pg 3.JPG

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 14970-e86c87424d1d85978d56098cc49e3c87.jpg
    SHA-256: cca1fb506c91782873fe76715dd8662f0bc9598c4b41b2774cfd34a6bc087e5a
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/problems-jpg.26536/
  • Local mirror: 14971-ec36d42658256d804bd34698a4c6d5de.jpg
    SHA-256: 3b11c2a6c7bd5e50ad507e919fcae3367a6b138459f2c00782101a46ad57ebf1
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/problems-pg-2-jpg.26537/
  • Local mirror: 14972-77aca3581d10b63997779a9d9deba081.jpg
    SHA-256: e10cb4e2c72b7523d60b93df5c57aac935be275d57fb6009345a52f14cf3ee0c
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/problems-pg-3-jpg.26538/

Referenced Images / Attachments

Problems.JPG
Problems.JPG
Problems Pg 2.JPG
Problems Pg 2.JPG
Problems Pg 3.JPG
Problems Pg 3.JPG
Creator Claims / Removal

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