Making an alarm clock
BMM_Archive · July 15, 2026
Original Source
- Original title: Making an alarm clock
- Original author: CaptainRed1000
- Original date: November 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/making-an-alarm-clock.51376/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello, forums. First off, I am new here. I have never used any of the past RPG Maker's. I am a complete novice at coding (though I am learning), and I have no idea where topic belongs. This SEEMED like the place, but I dunno. Could be wrong. One would think making an alarm clock would be pretty simple, right? Well, I can't figure it out. I'm trying to get a character to wake up to the sound of a beeping timer/clock (which I'm using a Parallel event for, at...
Archived First Post
One would think making an alarm clock would be pretty simple, right? Well, I can't figure it out.
I'm trying to get a character to wake up to the sound of a beeping timer/clock (which I'm using a Parallel event for, at the moment). I want to have it so activating the clock will stop the beeping so the player can move onto the next event. I've experimented with a bunch of different possible methods, like Control Switches and conditional branches, but the end result is the same: the clock cannot be activated, thus the beeping lasts forever. I've got the beeping set up on a loop along with a 1 second Wait between each beep, which I think is the problem.
I'm unsure how to proceed from here. Any assistance or advice that can be provided would be greatly appreciated.
This is my current setup. There is a 4th page, but it's empty and designed to trigger once Self Switch C is turned ON.



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