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Enemy Transform triggers in Battle Test but not in Gameplay

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Enemy Transform triggers in Battle Test but not in Gameplay
  • Original author: LexnNitro
  • Original date: July 13, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/enemy-transform-triggers-in-battle-test-but-not-in-gameplay.42275/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

 The event-ing for this seems so simple that I can't figure out what's wrong. I've attached screenshots so you can see all of the events. There are no parallel processes or auto runs on this map.  All I'm trying to make happen: Enemy's (Lightning Dragon) HP drop below 50%, he transforms into a fully healed Version 2 (Lightning Dragon2).  I've tried setting: When the end of the turn to  on, and tried Span both Turn and Battle.  As I said in the Title, this works fine in Troop Battle Test,...

Archived First Post

 The event-ing for this seems so simple that I can't figure out what's wrong. I've attached screenshots so you can see all of the events. There are no parallel processes or auto runs on this map. 

All I'm trying to make happen: Enemy's (Lightning Dragon) HP drop below 50%, he transforms into a fully healed Version 2 (Lightning Dragon2). 

I've tried setting: When the end of the turn to  on, and tried Span both Turn and Battle. 

As I said in the Title, this works fine in Troop Battle Test, but does not work when I play test. 



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Referenced Images / Attachments

RMVX1.JPG
RMVX1.JPG
RMVX2.JPG
RMVX2.JPG
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