Enemy Transform triggers in Battle Test but not in Gameplay
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Simple enough for a child, powerful enough for a developer
The event-ing for this seems so simple that I can't figure out what's wrong. I've attached screenshots so you can see all of the events. There are no parallel processes or auto runs on this map. All I'm trying to make happen: Enemy's (Lightning Dragon) HP drop below 50%, he transforms into a fully healed Version 2 (Lightning Dragon2). I've tried setting: When the end of the turn to on, and tried Span both Turn and Battle. As I said in the Title, this works fine in Troop Battle Test,...
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