Original Source
- Original title: Unable to transfer transparent actor correctly
- Original author: Vaedren
- Original date: November 21, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/unable-to-transfer-transparent-actor-correctly.51107/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
, #2):When Male -Change Transparency : Off -Change Party Member : Add Xavier -Control Switches : #0100 BoyRunning = OFF -Control Switches : #0099 GirlRunning = Off -Text : None, Transparent, Middle : So you are a male? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Label Boyname -Text : None, Transparent, Middle : So tell, what is your name? -Name Input Processing : Xavier, 8 Characters -Text : None, Transparent, Middle :So \n[2] is your name? -Show Choices : Yes, No, Transparent, Right, #1, #2) -When...
Archived First Post
So I will start off with this: I am not even sure if this is the correct section of MV to post this in, but here it goes:
So I've got two events, that are occurring (both are quite long) Event One (for the sake of clarity this is how i'll label them) is a title screen intro that essentially uses a simple java code to skip the title screen (reference: https://www.youtube.com/watch?v=qHw_rdppuzM ) On event one (specifically on the the new game function) you take go through the general selections, and then it transfers an existing transparent actor to a map.
The Issue I am having with this is on Event Two. Event Two is my select gender and name input processing side of things, essentially you go through an event (I know this event may be a tad sloppy, this is experimental at the moment)
Each event works on its own, but if I put the character starting event on Event One to make that work, it goes through the processing and everything fine, it even reaches Event Two successfully, but the control switches for the individual Actors breaks, and the transfer player to "x" World breaks.
I have tested this by putting the character starting position in Event Two and disabling Event One, Event Two works perfectly doing this. When I attempt to transfer the tranparent empty actor from Event One over to Event two so it can start, the issues pop up.
#Edit Attached Screenshots for Event One that handles the transfer of the character and the general eventing
If anyone has any insight to this, or if anyone notices that I have missed something, please let me know!
Thank you
~Vae
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