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Original Source
- Original title: "Set Move Route" Command Not Working
- Original author: TeamContinent
- Original date: July 10, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/set-move-route-command-not-working.42141/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hi! I am new to posting this forum (I've visited it many times though!), just pushing that out. Anyway, my project is going just fine, quite smoothly actually, until I ran into this issue. The scene I am trying to make with an event set to autorun (like a cutscene), and what happens in the cutscene
Archived First Post
Hi!
I am new to posting this forum (I've visited it many times though!), just pushing that out.
Anyway, my project is going just fine, quite smoothly actually, until I ran into this issue.
The scene I am trying to make with an event set to autorun (like a cutscene), and what happens in the cutscene
is the player creeps up on another NPC who is facing the opposite side. I set the move route of the player
to go up a few times. This works in playtesting just fine. When I set the move route of the NPC event (I made sure it was the exact one),
during playtesting, it is frozen. It will not move. I even tried adding "skip if cannot move", and even that didn't do anything. The game
is waiting for the NPC event to move down (to face the player). The screenshot shows what the event looks like.
Am I doing something wrong here? A rookies mistake or something? I can't quite spot what's not allowing the NPC to move.
Thanks! Protected download
I am new to posting this forum (I've visited it many times though!), just pushing that out.
Anyway, my project is going just fine, quite smoothly actually, until I ran into this issue.
The scene I am trying to make with an event set to autorun (like a cutscene), and what happens in the cutscene
is the player creeps up on another NPC who is facing the opposite side. I set the move route of the player
to go up a few times. This works in playtesting just fine. When I set the move route of the NPC event (I made sure it was the exact one),
during playtesting, it is frozen. It will not move. I even tried adding "skip if cannot move", and even that didn't do anything. The game
is waiting for the NPC event to move down (to face the player). The screenshot shows what the event looks like.
Am I doing something wrong here? A rookies mistake or something? I can't quite spot what's not allowing the NPC to move.
Thanks! Protected download
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