Original Source
- Original title: Battle events not working?
- Original author: squarer00t
- Original date: July 2, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/battle-events-not-working.41847/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello! This is my first time posting here, so apologies if I accidentally break any rule-- I've been using rpg maker for a month now, but for the life of me I still can't get battle events to work properly. Ever. I would like a timer to start when the battle starts, and when it reaches 0 I'd like it to display a text message and give the player a game over. My problem is that I've noticed that, during battles, when a timer reaches 0 it returns to the...
Archived First Post
I've been using rpg maker for a month now, but for the life of me I still can't get battle events to work properly. Ever.
I would like a timer to start when the battle starts, and when it reaches 0 I'd like it to display a text message and give the player a game over. My problem is that I've noticed that, during battles, when a timer reaches 0 it returns to the map screen, and I don't know why- also, I can't get any conditional branch to work.
The first event page ( with condition: turn no. 0) is basically just:
- start timer
- turn switch 0004: timer ON
While the second page (with condition switch 0004: timer is ON) is
- conditional branch: if timer 0 sec or less, then
stop timer
display text message
game over
(the timer is just 10 seconds long for testing purposes)
Yet none of what I placed in the second page actually happens and when the timer reaches 0, the battle simply ends. What did I do wrong? it's probably a really dumb mistake, but I'm still new at this...
I attached a couple screenshots, if they can help
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