I could use some help with an event I'm working on.
In my game once my player collects items I have a place where he can store them, that is all working fine. Once he stores an item it turns on a switch for that item being stored.
In a seperate event I want it to first check if he has a particular item in inventory and if he does go through one set of dialog. This works with condition "item" but then I also want it to check if same item is already stored and if it is go to a differnt set of dialog. I've tried conditional branch on a seperate page to look for stored switch on, I've tried it on the same page. I've tried setting both "item" and "switch" in the conditional box. I can't think of anything else to try. No matter what I do it's like it doesn't recognize that switch has been turned on.
Any help would be great.
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