Player starts with equipment that is not supposed to be there
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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 15, 2026
So my problem is that the player starts with a few items that they are not supposed to have. They are to start out with no equipment at all. Yet there is an axe, 2 crossbows, and 3-4 instances of a high level armor. I have tried running and event that decreases the number of those items only to find that it actually ADDS another instance of that item in the inventory. I have no idea how this is happening and what to do. Please someone help! { "lightbox_close": "Close",...
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