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Player starts with equipment that is not supposed to be there

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Player starts with equipment that is not supposed to be there
  • Original author: Kreider16
  • Original date: November 19, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/player-starts-with-equipment-that-is-not-supposed-to-be-there.50906/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So my problem is that the player starts with a few items that they are not supposed to have. They are to start out with no equipment at all. Yet there is an axe, 2 crossbows, and 3-4 instances of a high level armor. I have tried running and event that decreases the number of those items only to find that it actually ADDS another instance of that item in the inventory. I have no idea how this is happening and what to do. Please someone help! { "lightbox_close": "Close",...

Archived First Post

So my problem is that the player starts with a few items that they are not supposed to have. They are to start out with no equipment at all. Yet there is an axe, 2 crossbows, and 3-4 instances of a high level armor. I have tried running and event that decreases the number of those items only to find that it actually ADDS another instance of that item in the inventory. I have no idea how this is happening and what to do. Please someone help!

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