Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Would someone look and tell me what is wrong?
- Original author: elwooha6
- Original date: November 18, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/would-someone-look-and-tell-me-what-is-wrong.50869/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
So I started making a button mashing event/common event based on a tutorial I saw for VX Ace. I have taken the basics of that system and made it my own but now I cannot get the event to trigger properly. This is the map event that triggers the whole button mashing system { "lightbox_close": "Close",
Archived First Post
So I started making a button mashing event/common event based on a tutorial I saw for VX Ace. I have taken the basics of that system and made it my own but now I cannot get the event to trigger properly.
This is the map event that triggers the whole button mashing system
Protected download
This is the common event called from the main event
Protected download
Basically the map event sets a variable for the number of times you mash the button and then calls the button masher common event. The common event then displays pictures that tell the player to press the button, space in this case, and checks that the button is not being held down. Then we jump back to the map event and check how many times the button has been pressed, if you hit the limit then it completes the conditional branch and the event finishes running outside of the loop.
Somewhere in this process something is getting messed up and the button press happens rapid fire but I'm not sure why, any help will be greatly appreciated.
Here is a link to the original tutorial here on RPG Maker Web.
~Six
This is the map event that triggers the whole button mashing system
Protected download
This is the common event called from the main event
Protected download
Basically the map event sets a variable for the number of times you mash the button and then calls the button masher common event. The common event then displays pictures that tell the player to press the button, space in this case, and checks that the button is not being held down. Then we jump back to the map event and check how many times the button has been pressed, if you hit the limit then it completes the conditional branch and the event finishes running outside of the loop.
Somewhere in this process something is getting messed up and the button press happens rapid fire but I'm not sure why, any help will be greatly appreciated.
Here is a link to the original tutorial here on RPG Maker Web.
~Six
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