Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
Original title: How do I make Collision/Walls? Also, how to make custom Face/Sprite sheets?
Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Apologies, picked this up on steam while it was on sale. Â I'm fiddling with it and figured out how to make encounters, tweak sprites/faces, music, titles, battle settings, conversations, npc dialogue, etc, etc. Trying to do a simple minigame as a trial run, but for the life of me, I can't find any options to create collision/walls on the map. Â { "lightbox_close": "Close", "lightbox_next": "Next",
Apologies, picked this up on steam while it was on sale. Â I'm fiddling with it and figured out how to make encounters, tweak sprites/faces, music, titles, battle settings, conversations, npc dialogue, etc, etc. Trying to do a simple minigame as a trial run, but for the life of me, I can't find any options to create collision/walls on the map. Â
Protected download
Trying to just make it so the PC can't walk through the trees, yaknow?
Also, a secondary question, How do I make my own face/sprite sheets? I tried but it wouldn't import for some reason (Alpha map settings maybe?) Also is there a resolution limit, or does it automatically resize, or just take any size you put in?
Right now I'm just exporting a custom face grid/sprite sheet to use as a template, then working from there.
Protected download
Protected download
Having a heckuva time doing things pixel by pixel, which is why I ask.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.