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How are the Battler Animations Divided Up?

BMM_Archive · July 15, 2026

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How are the Battler Animations Divided Up?
  • Original author: Gwenhwyfar
  • Original date: November 14, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/how-are-the-battler-animations-divided-up.50511/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So I was trying to look at the actors in the sv_actors file to determine how the animation is divided up so I could make my own following that format. What I made out was the idle pose, attack animation, K.O., and I think the guard animation?  Not 100% sure on the guard animation. How is the animation divided in the sv_actor/battler sprites? {

Archived First Post

So I was trying to look at the actors in the sv_actors file to determine how the animation is divided up so I could make my own following that format.

What I made out was the idle pose, attack animation, K.O., and I think the guard animation?  Not 100% sure on the guard animation.

How is the animation divided in the sv_actor/battler sprites?

Actor1_1.png

Downloads / Referenced Files

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  • Local mirror: 14667-c4e81f67a56b080a6d4240c4b6334909.png
    SHA-256: 53f499e71233212c5bc161f98c15122fbfa3545ad4409f51efd703c280c82883
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/actor1_1-png.26078/

Referenced Images / Attachments

Actor1_1.png
Actor1_1.png
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