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Script Call Movement doesn't wait

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Script Call Movement doesn't wait
  • Original author: Nilom
  • Original date: June 23, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/script-call-movement-doesnt-wait.41498/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I currently have a problem that the RPG Maker does not wait after a MoveRoute script call. Even if I set move_route.wait=true. No matter where in the code i place the " move_route.wait=true " it just won't wait, leading to several bugs. Only if I place " wait = x " the code does wait. But the problem is I don't know how many frames I need the Code to wait until the objects are moved. Why does RPG Maker ignore the "wait until moved" and how can I fix this?

Archived First Post

I currently have a problem that the RPG Maker does not wait after a MoveRoute script call. Even if I set move_route.wait=true.

No matter where in the code i place the " move_route.wait=true " it just won't wait, leading to several bugs.

Only if I place " wait = x " the code does wait. But the problem is I don't know how many frames I need the Code to wait until the objects are moved.

Why does RPG Maker ignore the "wait until moved" and how can I fix this?

Screen 1: Making the MoveRoute Script Call global and setting it up.

Screen 2: Script Call

Screen 3: What it exactly should do with the Script Call. (This was my old method)

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Referenced Images / Attachments

movesetup.JPG
movesetup.JPG
scriptcall.JPG
scriptcall.JPG
drag&drop.JPG
drag&drop.JPG
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#039#rpg-maker-archive#vxace-support

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