Original Source
- Original title: Script Call Movement doesn't wait
- Original author: Nilom
- Original date: June 23, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/script-call-movement-doesnt-wait.41498/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I currently have a problem that the RPG Maker does not wait after a MoveRoute script call. Even if I set move_route.wait=true. No matter where in the code i place the " move_route.wait=true " it just won't wait, leading to several bugs. Only if I place " wait = x " the code does wait. But the problem is I don't know how many frames I need the Code to wait until the objects are moved. Why does RPG Maker ignore the "wait until moved" and how can I fix this?
Archived First Post
No matter where in the code i place the " move_route.wait=true " it just won't wait, leading to several bugs.
Only if I place " wait = x " the code does wait. But the problem is I don't know how many frames I need the Code to wait until the objects are moved.
Why does RPG Maker ignore the "wait until moved" and how can I fix this?
Screen 1: Making the MoveRoute Script Call global and setting it up.
Screen 2: Script Call
Screen 3: What it exactly should do with the Script Call. (This was my old method)
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