Original Source
- Original title: A question about my building tile-set!
- Original author: Simalono
- Original date: June 10, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/a-question-about-my-building-tile-set.41040/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello, So I am pretty new to the RPG maker scene and I have been working on a game for a project to dump my music and time into. Since I need to work on my new media skills in art I have been using photoshop to create all my sprites and tiles. Most issues I have had I can find the answer to. Anyway, So hopefully I am attaching the photo correctly so you can see what I am having an issue with. For my building (straw hut...
Archived First Post
So I am pretty new to the RPG maker scene and I have been working on a game for a project to dump my music and time into. Since I need to work on my new media skills in art I have been using photoshop to create all my sprites and tiles. Most issues I have had I can find the answer to. Anyway, So hopefully I am attaching the photo correctly so you can see what I am having an issue with.
For my building (straw hut thing) I didn't make it fully 32 pixels for every tile, I left it transparent so it has some room for my roof to stick out making a shadow on the lower have more realistic. The part that's transparent is just showing the parallex background and every tile around the hut (in the building tile slot) is breaking up the grass as if it was its own island. (Notice the sand around it.) So do I need to fill up the entire tile or am I doing something wrong? Because if I just put the building in a different slot it doesn't spread out like its supposed to. It will repeat the same image. Even if I fill the transparency why is my grass breaking up?
Please reply if you have any information that might help me!
Thank you in advance and for taking time to read into my problem.
Simalono
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