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In game menu scripts.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: In game menu scripts.
  • Original author: KieranFev
  • Original date: June 8, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/in-game-menu-scripts.40959/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi. I'm using RPG Maker VX Ace to make a game and i've come to a point where i want to add a separate parameter on the 'status' page. i want it to appear below the usual "ATT,DEF,MDF" etc,etc. i want it to be able to start at 0 and work it's way up to a maximum of 100 but i want it so certain events in game will make the counter go up. Is there something i need to be doing with the script to do this because i'm...

Archived First Post

Hi. I'm using RPG Maker VX Ace to make a game and i've come to a point where i want to add a separate parameter on the 'status' page. i want it to appear below the usual "ATT,DEF,MDF" etc,etc. i want it to be able to start at 0 and work it's way up to a maximum of 100 but i want it so certain events in game will make the counter go up. Is there something i need to be doing with the script to do this because i'm hopeless with it? 

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Screen Shot 2015-06-08 at 16.52.14.png
Screen Shot 2015-06-08 at 16.52.14.png
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