Character Sprite movement/idle stance
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Simple enough for a child, powerful enough for a developer
Hello there. So, I've noticed that sprites in MV get "stuck" in a stepping stance whenever I try to move them around during events/cutscenes. Previously in Ace, after stepping and stopping, they would default to the non-stepping pose. Is this a bug? I don't have any plugins that interfere with movement (aka, no 4-direction, pixel movement, etc). If this is a known bug, is there a way to fix it?
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