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Event Sprites Getting Stuck on Sides

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event Sprites Getting Stuck on Sides
  • Original author: DoctorArtist
  • Original date: May 26, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/event-sprites-getting-stuck-on-sides.40377/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello one and all. Quick question about an issue that has been bugging me.  A while back, I had the Fullscreen++ as well as the High-Res .dll file. It bothered me that I couldn't get a fullscreen without it, and that with it I had lagging issues. However, when viewing my friend working on her project with no tweaks or scripts and hers was a fullscreen, I decided to delete the Fullscreen++ and replace the High-Res .dll back with the original .dll I had before, letting it just take it's...

Archived First Post

Hello one and all. Quick question about an issue that has been bugging me. 

A while back, I had the Fullscreen++ as well as the High-Res .dll file. It bothered me that I couldn't get a fullscreen without it, and that with it I had lagging issues. However, when viewing my friend working on her project with no tweaks or scripts and hers was a fullscreen, I decided to delete the Fullscreen++ and replace the High-Res .dll back with the original .dll I had before, letting it just take it's course depending on whatever screen it showed on next. 

Now, here's the problem. Certain events, more often than not the ones not moving, seem to get stuck at the sides of the screen when I move out from their location. For examples, I've attached pictures showing this. It seems visually as if the edges of the window are trapping and dragging these certain events with the camera, almost. When I pause the game or move to a different map, these errors fix themselves, only to repeat the next chance given. 

Honestly, I don't know what I did wrong. Did I accidentally copy the original .dll incorrectly before, and now I'm copying the incorrect one back? Is there something remaining that shouldn't be? Could another script be doing this? I would REALLY appreciate some help on this, I'm still pretty new to this, and Google-ing didn't help solve my problem. Thank you in advance for any answers, even "I don't know"s. (bows low)

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