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Original Source
- Original title: VE - Visual Equip problem, and event change up problems.
- Original author: TheGreatEater
- Original date: May 22, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/ve-visual-equip-problem-and-event-change-up-problems.40246/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
So I was just putzing with getting the visual overlay of an item for a character. And regardless of the filename I use. I'm not getting anything. I'm using VE-Visual Equip: Using this function:
Archived First Post
So I was just putzing with getting the visual overlay of an item for a character. And regardless of the filename I use. I'm not getting anything.
I'm using VE-Visual Equip:
Using this function:
<change actor visual> <change event visual>
# settings settings
# </change actor visual> </change event visual>
# This comment call will add a new visual part to the actor or event.
# Add the following values to the info. The ID, must be added, other
# values are optional.
# id: x : actor or event ID
# name: "x" : equip part filename. ("filename")
# index: x : equip part charset index, if using 8 chars charsets. (0-7)
# hue: x : equip part hue. (0-360)
# priority: x : part display priority. (default = 0, can be negative)
[i put down.]
<change actor visual>
id: 2 # and I've tried 002 for the actor.
name: "$Ninja helmet Male small.png" # I've even tried removing the .png from it. Still doesn't work.
index: 0 # I'm using a big version of normal sprites.
hue: 0 # I don't want to change any colors.
priority: 0 # says it's the default.
</change actor visual>
Now I'm not going to go into the little tiff I'm getting with the event creator not changing actors. But let's just say I ended up saying saying forget it, I'll just start out with the ninja hoodie.
The helmet is attached. But the actor himself is still the same.
What am I doing wrong?
[Didn't know if this is supposed to go to Scripts or Support. Technically it's a script issue I need support with. But at the same time, it's a support problem.]
Also:
I try using a simple. Event Trigger [touch a crystal, stuff happens so I can focus on fine tuning all the animation, characters and effects.].
But even putting a text box saying it's been activated followed by: Change Actor Class: [EMP1] [Monk] ; or what I was originally doing: Change Actor Graphics: [EPM2]; '$EP PC Male', 0, 'None'.
Followed by another text. "Something is happening".
Then add Item. [for the ninja helmet]. I both don't receive the Ninja Helmet, and my actor stays the same. Even though I get the text pop ups. I mean that should be fail proof. All I'm doing is changing actors, and giving myself One helmet.
Protected download
Protected download
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I'm using VE-Visual Equip:
Using this function:
<change actor visual> <change event visual>
# settings settings
# </change actor visual> </change event visual>
# This comment call will add a new visual part to the actor or event.
# Add the following values to the info. The ID, must be added, other
# values are optional.
# id: x : actor or event ID
# name: "x" : equip part filename. ("filename")
# index: x : equip part charset index, if using 8 chars charsets. (0-7)
# hue: x : equip part hue. (0-360)
# priority: x : part display priority. (default = 0, can be negative)
[i put down.]
<change actor visual>
id: 2 # and I've tried 002 for the actor.
name: "$Ninja helmet Male small.png" # I've even tried removing the .png from it. Still doesn't work.
index: 0 # I'm using a big version of normal sprites.
hue: 0 # I don't want to change any colors.
priority: 0 # says it's the default.
</change actor visual>
Now I'm not going to go into the little tiff I'm getting with the event creator not changing actors. But let's just say I ended up saying saying forget it, I'll just start out with the ninja hoodie.
The helmet is attached. But the actor himself is still the same.
What am I doing wrong?
[Didn't know if this is supposed to go to Scripts or Support. Technically it's a script issue I need support with. But at the same time, it's a support problem.]
Also:
I try using a simple. Event Trigger [touch a crystal, stuff happens so I can focus on fine tuning all the animation, characters and effects.].
But even putting a text box saying it's been activated followed by: Change Actor Class: [EMP1] [Monk] ; or what I was originally doing: Change Actor Graphics: [EPM2]; '$EP PC Male', 0, 'None'.
Followed by another text. "Something is happening".
Then add Item. [for the ninja helmet]. I both don't receive the Ninja Helmet, and my actor stays the same. Even though I get the text pop ups. I mean that should be fail proof. All I'm doing is changing actors, and giving myself One helmet.
Protected download
Protected download
Protected download
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