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A method to replace instead of overlay Tiles B-E?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: A method to replace instead of overlay Tiles B-E?
  • Original author: Lestroth
  • Original date: October 30, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/a-method-to-replace-instead-of-overlay-tiles-b-e.48569/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello, please excuse me if this was answered before. I looked but couldn't find an answer to my question. I'm not used to 3-Layer mapping so I wonder: Is there an easy way to replace tiles from B-E instead of adding them on one another? Like you can use Shift with the A tiles and get the "standard" tile? At the moment I have to place the object on a free tile and copy that over to the other object I want to replace, or mark the first, blank tile...

Archived First Post

Hello,

please excuse me if this was answered before. I looked but couldn't find an answer to my question.

I'm not used to 3-Layer mapping so I wonder: Is there an easy way to replace tiles from B-E instead of adding them on one another? Like you can use Shift with the A tiles and get the "standard" tile? At the moment I have to place the object on a free tile and copy that over to the other object I want to replace, or mark the first, blank tile and get rid of the first object. That feels kind of cumbersome. So should there be an easy solution, please let me know!

For better understanding what I mean:

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Mapping.jpg
Mapping.jpg
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