A method to replace instead of overlay Tiles B-E?
BMM_Archive · July 15, 2026
Original Source
- Original title: A method to replace instead of overlay Tiles B-E?
- Original author: Lestroth
- Original date: October 30, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/a-method-to-replace-instead-of-overlay-tiles-b-e.48569/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello, please excuse me if this was answered before. I looked but couldn't find an answer to my question. I'm not used to 3-Layer mapping so I wonder: Is there an easy way to replace tiles from B-E instead of adding them on one another? Like you can use Shift with the A tiles and get the "standard" tile? At the moment I have to place the object on a free tile and copy that over to the other object I want to replace, or mark the first, blank tile...
Archived First Post
please excuse me if this was answered before. I looked but couldn't find an answer to my question.
I'm not used to 3-Layer mapping so I wonder: Is there an easy way to replace tiles from B-E instead of adding them on one another? Like you can use Shift with the A tiles and get the "standard" tile? At the moment I have to place the object on a free tile and copy that over to the other object I want to replace, or mark the first, blank tile and get rid of the first object. That feels kind of cumbersome. So should there be an easy solution, please let me know!
For better understanding what I mean:
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