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Need help please

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need help please
  • Original author: ndamon
  • Original date: May 4, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-please.39638/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I am currently working on a horror rpg game. Ive run into a slight snag. I have 2 characters, in different places in the game that will eventually meet back up. With that being said, I want the map to change to fit the events of the other character. What Im getting snagged on is. Actor  A will walk into a room through a door. That room has a cut scene and when the cut scene is over. Actor A will run out of the room scared. Actor A will...

Archived First Post

I am currently working on a horror rpg game. Ive run into a slight snag. I have 2 characters, in different places in the game that will eventually meet back up. With that being said, I want the map to change to fit the events of the other character. What Im getting snagged on is. Actor  A will walk into a room through a door. That room has a cut scene and when the cut scene is over. Actor A will run out of the room scared. Actor A will then exit room through door and re enter previous hall. Where the ground will crumble and Actor A falls through. Actor B will hear the commotion and will head to where the ground has fallen apart. Thus cutting off the room for Actor B to get into and the tiles in front of the room become a giant hole.

So with that being said. I tried adding an event where when actor A transfers back to the hall they would touch an event and it would change the tiles and actor A would fall through. The problem Im having is that if I test play the game and actor B  touches the event it starts. I really want this event to completely hidden or non active until actor A comes out of the room and triggers it. Also I cant get the tiles to change. 

Any thoughts?

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map 1.png
map 1.png
map 2.png
map 2.png
map 3.png
map 3.png
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