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Common Event Calls

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Common Event Calls
  • Original author: Zero0018
  • Original date: April 22, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/common-event-calls.39151/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have a common event that tracks spell upgrades. So the more you use them it ad's +1 to a counter. When counter reaches requirements, the spell upgrades the rank. The common event is ran after you cast the ability. What I've noticed is if you kill the last enemy on screen OR do an aoe spell that kills all enemies at once, this common event doesn't run. It's like the battle system takes priority over this. Is there any way to make it so the common event will run...

Archived First Post

I have a common event that tracks spell upgrades. So the more you use them it ad's +1 to a counter. When counter reaches requirements, the spell upgrades the rank. The common event is ran after you cast the ability.

What I've noticed is if you kill the last enemy on screen OR do an aoe spell that kills all enemies at once, this common event doesn't run. It's like the battle system takes priority over this. Is there any way to make it so the common event will run before the victory processing occurs? The combat screenshot shows most of the combat system scripts to see which ones I'm using.

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