Yanfly Cast Animations playing Flipped
BMM_Archive · July 15, 2026
BMM_Archive
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Original Source
- Original title: Yanfly Cast Animations playing Flipped
- Original author: Jory4001
- Original date: October 25, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-cast-animations-playing-flipped.47259/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
The cast animations for skills set up with the notetag with Yanfly's YEP_BattleEngineCore are playing Horizontaly flipped. Is this a working as intended feature? If so, an option to not flip the animation would be great! The only other mods active are: YEP_CoreEngine
Archived First Post
The cast animations for skills set up with the notetag <Cast Animation: x> with Yanfly's YEP_BattleEngineCore are playing Horizontaly flipped.
Is this a working as intended feature? If so, an option to not flip the animation would be great!
The only other mods active are:
YEP_CoreEngine
SVActor_Position
Yami_SkipTitle
My cast animation is the character's bust and name sliding in from the right to the left. When used as a cast animation the graphic is horizontaly flipped and it slides in from the left to the right.
I have discovered a workaround, Using YEP_X_ActSeqPack1, you can use :
<setup action>
animation 1: target
</setup action>
or
<setup action>
animation 1: user, mirror (targeting the user automaticly mirrors the animation so you ahve to mirror it back, doesn't work with the cast animation note-tags)
</setup action>
for a casting animation instead of using the note tags for actual casting animations. Also, "Animation x" has the option to mirror or unmirror, where "CastAnimation x" will automaticly mirror without the option to reverse it.

Is this a working as intended feature? If so, an option to not flip the animation would be great!
The only other mods active are:
YEP_CoreEngine
SVActor_Position
Yami_SkipTitle
My cast animation is the character's bust and name sliding in from the right to the left. When used as a cast animation the graphic is horizontaly flipped and it slides in from the left to the right.
I have discovered a workaround, Using YEP_X_ActSeqPack1, you can use :
<setup action>
animation 1: target
</setup action>
or
<setup action>
animation 1: user, mirror (targeting the user automaticly mirrors the animation so you ahve to mirror it back, doesn't work with the cast animation note-tags)
</setup action>
for a casting animation instead of using the note tags for actual casting animations. Also, "Animation x" has the option to mirror or unmirror, where "CastAnimation x" will automaticly mirror without the option to reverse it.

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- Local mirror: 13667-523a22cead3cff82871a378ec22e7422.jpg
SHA-256:bec7ece023db28c508df1009d512f85780aea533a93d4c125176c621b989ac31
Original attachment URL: https://forums.rpgmakerweb.com/attachments/untitled-2-jpg.24647/
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