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Yanfly Cast Animations playing Flipped

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Cast Animations playing Flipped
  • Original author: Jory4001
  • Original date: October 25, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-cast-animations-playing-flipped.47259/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

The cast animations for skills set up with the notetag with Yanfly's YEP_BattleEngineCore are playing Horizontaly flipped. Is this a working as intended feature? If so, an option to not flip the animation would be great! The only other mods active are: YEP_CoreEngine

Archived First Post

The cast animations for skills set up with the notetag <Cast Animation: x> with Yanfly's YEP_BattleEngineCore are playing Horizontaly flipped.

Is this a working as intended feature? If so, an option to not flip the animation would be great!

The only other mods active are:

YEP_CoreEngine

SVActor_Position

Yami_SkipTitle

My cast animation is the character's bust and name sliding in from the right to the left. When used as a cast animation the graphic is horizontaly flipped and it slides in from the left to the right.

I have discovered a workaround, Using YEP_X_ActSeqPack1, you can use :

<setup action>

animation 1: target

</setup action>

or

<setup action>

animation 1: user, mirror (targeting the user automaticly mirrors the animation so you ahve to mirror it back, doesn't work with the cast animation note-tags)

</setup action>

for a casting animation instead of using the note tags for actual casting animations. Also, "Animation x" has the option to mirror or unmirror, where "CastAnimation x" will automaticly mirror without the option to reverse it.

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#039#rpg-maker-archive#mv-support

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