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MVMV/MZ SDJB_SaveManager

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV/MZ SDJB_SaveManager
  • Original author: ShadowDragon
  • Original date: July 6, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/sdjb_savemanager.149222/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

PluginName: SDJB_SaveManager Author: ShadowDragon This plugin is completely rewritten from the ground up and works differently as it was before.

Archived First Post

PluginName: SDJB_SaveManager
Author: ShadowDragon

This plugin is completely rewritten from the ground up
and works differently as it was before.

Smoother and save as its own object entirely!

savemanager.png


Code:
 Introduction
 ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞
 This plugin adds per-save-file changes to the database.
 
 It makes unique (one-of-a-kind) weapons or armors
 easy to upgrade without adding or removing them from the inventory.


 How to use
 ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞ ͞
 Types: "weapon" and "armor"

 Available parameters: mhp, mmp, atk, def, mat, mdf, agi, luk

 Upgrade an item using a script call:

    => Example for armor
    SDJB_SaveManager.saveNewValue("armor", 1, {
        name: "Shield +1",
        iconIndex: 20,
        atk: -3,
        def: 20,
        description: "New upgraded shield",
    });

    => Example for weapon
    SDJB_SaveManager.saveNewValue("weapon", 1, {
        name: "Sword +1",
        iconIndex: 10,
        atk: 15,
        description: "New upgraded sword",
    });

 Or fully override the params array (armor or weapon):

    SDJB_SaveManager.saveNewValue("weapon", 1, {
        name: "Sword +1",
        iconIndex: 10,
        params: [0, 0, 15, 0, 0, 0, 0, 0],
        description: "New upgraded sword",
    });

 Both methods update the name, icon, parameters, and description
 of $dataWeapons[1].

 First example: only attack changes to 15.
 Second example: only the attack parameter (params[2]) changes,
 but it requires the full array to set the new values:
 [mhp, mmp, atk, def, mat, mdf, agi, luk].

 First option is cleaner, but both are valid.


=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB


=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.

(require my base plugin (SDJB_Base or SDJB_BaseMVZ (minified version))
leave Feedback and or suggestions.

Download from itch.io

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License / Terms Note

=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon

Creator Claims / Removal

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