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Need Assistance, Making a Job List Event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need Assistance, Making a Job List Event
  • Original author: Beans
  • Original date: February 19, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/need-assistance-making-a-job-list-event.37083/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So this is my first post - I'm usually the one looking around at other posts trying to find a solution. The problem I am having right now is creating a conditional branch with variables to make a job list. What I am doing is in my game you have the option to join a guild and the guy at the front desk can offer you jobs, if you are in the guild (have their insignia), and you get paid for it and you have to complete 3 Easy jobs...

Archived First Post

So this is my first post - I'm usually the one looking around at other posts trying to find a solution.

The problem I am having right now is creating a conditional branch with variables to make a job list.

What I am doing is in my game you have the option to join a guild and the guy at the front desk can offer you jobs, if you are in the guild (have their insignia), and you get paid for it and you have to complete 3 Easy jobs in order to gain access to Intermediate jobs; I have it set so each time you complete a job it goes to +1 in my Job variable. The current 3 are Wolf Hunter (where you have to go kill 10 wolves and return with their 10 pelts to complete the job), Cave Troll (where a troll is hiding in a cave to kill), and Lost Dog (self-explanatory). The main issue I have is when I tried to make the list with only switches and not variables you could complete two jobs but when you talk to him again one of the previous jobs would come back on the list. So now I'm trying it with variables in a conditional branch. And for whatever reason after completing a job it would go back to the text after accepting the job and not the list. So I don't want to screw up, but I really want to make this work.

What do I need to do to make it so the same job would not be listed again after completed, without having to make more event pages (using variables and conditional branch)?

What my list looks like: 

Protected download

How the list is set up:

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One of the choices for the list, Lost Dog (switch lo goes to the page in the next picture):

Protected download

Here is a page of completion for the Lost Dog job:

Protected download

The first text is if you talk to the guy after accepting the job, and then as you can see the lines after that are if you have the dog, Minne, with you. What changes need to be done to bring it back to the job list, but have it, Lost Dog, taken off the list at the same time?

Thank you for any help!!  
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Referenced Images / Attachments

List.PNG
List.PNG
howlist.PNG
howlist.PNG
acceptdog.PNG
acceptdog.PNG
dog even.PNG
dog even.PNG
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