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Making a clock for an RPG?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Making a clock for an RPG?
  • Original author: Jusfury
  • Original date: January 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/making-a-clock-for-an-rpg.36411/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Okay I've been following a tutorial by Redweaver I'm stomped at this point: I'm trying to get the clock to work.  By looking at the photo's.  Is there anything I missed And here are the photos:

Archived First Post

Okay I've been following a tutorial by Redweaver

I'm stomped at this point:

http://youtu.be/h4z0cabQu6Y?t=15m4s

I'm trying to get the clock to work.  By looking at the photo's.  Is there anything I missed

And here are the photos:

This is the common event I followed from the tutorial:

Protected download

How I activated it into my event:

Protected download

The event that I was using to display the time:

Protected download

And this is where I get stuck!  The clock stays on this time.  Anything I missed?

Protected download

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