Event's becoming stuck when moving away from player
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BMM_Archive · July 15, 2026
When I set an event’s autonomous movement type to move away from the player, even when set on “highest frequency”, if the event moves into a corner it will just stand there for 5 -13 seconds before turning. However oftentimes the direction it turns isn’t a direction it can move it so it will just stand for 5-13 seconds again before turning. This cycle repeats until it finally turns in a direction it can move and resumes fleeing the player. Is there a way to have an event turn immediately...
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