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Turn Self-Switch OFF

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Turn Self-Switch OFF
  • Original author: JonathanTBE
  • Original date: January 16, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/turn-self-switch-off.35958/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So here's the story. lately i been working on cheat engine for my game, which goes smoothly until now, There's a lot of fashion clothes in my game, including clothes for each class, Now, i want to make a cheat that open All the clothes in the game. Usually i use separate events for each fashion, But the classes' clothes has to be on the same event.

Archived First Post

So here's the story.
lately i been working on cheat engine for my game, which goes smoothly until now,
There's a lot of fashion clothes in my game, including clothes for each class, Now, i want to make a cheat that open All the clothes in the game.

Usually i use separate events for each fashion, But the classes' clothes has to be on the same event.

So i tried to achieve it with Self-switches:

https://drive.google.com/file/d/0B-x8LYAy1FY7TGk4d3BfX3JuUEk/view?usp=sharing

So what i tried to do is sort of a Changing doll, each time you talk to the event you equip it's clothes and it changes to the next one and so on.

Now as you can see in the picture, The cheat switch is the Conditional Branch "fashionable".

I don't mind to use normal switches At all, i just want to know why isn't it working with Self switches, Thank you

(editicture link)

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#039#rpg-maker-archive#vxace-support

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