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Event Waiting without stopping Player

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event Waiting without stopping Player
  • Original author: MisterTorgue
  • Original date: January 6, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/event-waiting-without-stopping-player.35603/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So I have a cave in event, plays various animations and such which is attached (event). But when I use the wait command you are sat there staring at the events watching the cave, cave in instead of running around while it happens. Is there anyway to make it so commands have delays without halting the player? I want to be able to run it from this one event so it doesn't rely on a scatter of events all around the maps for 1 rock to fall each time.

Archived First Post

So I have a cave in event, plays various animations and such which is attached (event).

But when I use the wait command you are sat there staring at the events watching the cave, cave in instead of running around while it happens.

Is there anyway to make it so commands have delays without halting the player?

I want to be able to run it from this one event so it doesn't rely on a scatter of events all around the maps for 1 rock to fall each time.

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fall example.png
fall example.png
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#039#rpg-maker-archive#vxace-support

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