Event Waiting without stopping Player
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Simple enough for a child, powerful enough for a developer
So I have a cave in event, plays various animations and such which is attached (event). But when I use the wait command you are sat there staring at the events watching the cave, cave in instead of running around while it happens. Is there anyway to make it so commands have delays without halting the player? I want to be able to run it from this one event so it doesn't rely on a scatter of events all around the maps for 1 rock to fall each time.
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